For my senior design project at UT, our team set out to construct a medical imaging device prototype using Electrical Impedance Tomography. Our aim was to design a prototype which could be made compact, portable, and simple for a non-technical end user (such as a doctor) to operate. The results had to be fast (at or near real time), accurate enough to be used for diagnosis, and simple for the user to interpret. This last requirement is crucial for emerging medical technology, as often medical imaging results require years of instruction and experience to reliably be used for diagnosis.
Showing posts with label Embedded System. Show all posts
Showing posts with label Embedded System. Show all posts
Sunday, October 16, 2011
Friday, September 9, 2011
Simon Says - Tilt! (Embedded Systems Final Project)
For this project, my partner and I implemented a modification on the game ‘Simon Says’, in which the system outputs a sequence of lights and sounds that the user must duplicate. In our version, this is accomplished by tilting the system in the correct sequence of directions and sampling an accelerometer once the capture button is pressed. Inputs include a switch for reset, a switch for tilt capture, and an accelerometer to detect tilt. Output consists of four LEDs and a speaker.
The microprocessor used for this application was the Freescale MC68HC11; it was chosen for the code similarity to the chip used in class (Motorola 9S12DP512), its wide range of features for its price point, and PLCC packaging which made PCB layout easier than smaller or more densely packed designs. The accelerometer used was the Analog Devices ADXL202 Dual-Axis Accelerometer. A 9V battery was used to make the game portable, but included the option of using a wall wort as well.
Shown below are the PCB layouts we designed for this project:
The microprocessor used for this application was the Freescale MC68HC11; it was chosen for the code similarity to the chip used in class (Motorola 9S12DP512), its wide range of features for its price point, and PLCC packaging which made PCB layout easier than smaller or more densely packed designs. The accelerometer used was the Analog Devices ADXL202 Dual-Axis Accelerometer. A 9V battery was used to make the game portable, but included the option of using a wall wort as well.
Shown below are the PCB layouts we designed for this project:
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